Newsgroups: rec.arts.tv,rec.arts.startrek.misc,rec.arts.startrek.fandom,rec.arts.sf.tv,can.arts.sf
Subject: Re: AI/LLM reviews of STNG - Night Terrors
From: anim8rfsk <anim8rfsk@cox.net>
Organization: Easynews - www.easynews.com
Date: Fri, 29 Aug 2025 09:15:27 -0700
Daniel <me@sc1f1dan.com> wrote:
> doctor@doctor.nl2k.ab.ca (The Doctor) writes:
>
>> AI/LLM Reviews of Star Trek The Next Generation - Night Terrors
>>
>> Google Gemini
>>
>> Plot Synopsis
>> The Enterprise discovers a derelict Federation starship, the USS
>> Brittain, and finds its crew all dead, seemingly having killed each
>> other in a mass suicide. The Enterprise is trapped in the same cosmic
>> anomaly, a "null space" where all energy and sensory input is cut off,
>> causing them to suffer from extreme psychological distress.
>>
>> The crew begins to experience vivid nightmares, hallucinations, and
>> paranoia. The lack of REM sleep and the constant feeling of being
>> watched take a heavy toll. Deanna Troi, in particular, is hit hardest
>> by the effects, as her empathic abilities are amplified and she begins
>> to see disturbing visions and hear a disembodied voice repeating a
>> single, alien phrase: "Eyes in the dark. One in the dark. Two in the
>> dark."
>>
>> The crew realizes they are not alone. Another starship, also trapped
>> in the null space, is sending out telepathic signals. These signals
>> are the source of the crew's distress and the strange phrase Troi is
>> hearing. With the help of the other ship's signals and the guidance of
>> the mysterious voice, the Enterprise crew devises a plan to use a
>> reverse polarity tachyon beam to push both ships out of the null
>> space. The episode concludes with both ships escaping, and the crew's
>> sanity returning to normal.
>>
>> Strengths
>> Effective Horror Atmosphere: The episode successfully creates a tense
>> and claustrophobic atmosphere. The slow descent into madness for the
>> crew is genuinely unsettling. The use of nightmares and hallucinations
>> is well-executed and adds to the feeling of dread.
>>
>> Troi's Arc: This is a strong episode for Deanna Troi. We see her
>> pushed to her limits, and her empathic abilities are both a curse and
>> a key to solving the crisis. Her hallucinations and the alien phrase
>> she hears are the central mystery of the plot.
>>
>> The Puzzles: The plot feels like a classic mystery, with the crew
>> having to piece together clues from the dead crew of the Brittain and
>> Troi's nightmares to understand their predicament.
>>
>> Weaknesses
>> Disappointing Conclusion: The resolution is somewhat
>> underwhelming. The "solution" of firing a reverse polarity tachyon
>> beam feels a bit like a technical gimmick, and the origin of the alien
>> signal is never fully explored. The mystery is resolved with a
>> technical fix rather than a satisfying narrative reveal.
>>
>> Underdeveloped Plot: While the concept is strong, the execution feels
>> a bit thin. The episode could have spent more time developing the lore
>> behind the null space and the other alien ship.
>>
>> Overall Impression
>> "Night Terrors" is a decent episode that serves as a tense
>> psychological thriller. It has a great premise and effectively uses
>> horror elements, but the lack of a satisfying narrative resolution
>> prevents it from being a top-tier episode. Itââ¬â¢s an interesting watch
>> for its unique tone and focus on Troi, but the ending feels a little
>> anticlimactic.
>>
>> Rating: 7/10
>>
>> ChatGPT
>>
>>
>> Hereââ¬â¢s a comprehensive review of **ââ¬ÅStar Trek: The Next Generation
>> ââ¬â *Night Terrors***â⬠(Season 4, Episode 17), drawing on the
>> transcript and a variety of critical and fan insights:
>>
>> ---
>>
>> ## Episode Summary
>>
>> The USS Enterprise discovers the USS Brittain, adrift and with its
>> entire crew dead from apparent suicide. Among the corpses, only a
>> catatonic Betazoid named Hagan survives. Soon, the Enterprise crew
>> starts suffering from severe REM sleep deprivation: hallucinations,
>> paranoia, and emotional breakdowns set in. Data, who doesnââ¬â¢t require
>> sleep, partners with Counselor Troiââ¬âwho alone is still dreamingââ¬âto
>> unravel the mystery. Eventually, they realize another ship trapped in
>> the same Tykénââ¬â¢s Rift is trying to communicate via Troiââ¬â¢s dreams,
>> and the solution involves venting hydrogen to create an energy burst
>> that frees them both.
>> ([Den of Geek][1], [Thoughts From the Mountain Top][2], [Wikipedia][3])
>>
>> ---
>>
>> ## What Works
>>
>> * **Atmosphere of Tension and Horror**
>> The episode creates a uniquely eerie mood for TNG, with
>> sleep-deprived crewmembers awakening to escalating
>> paranoiaââ¬âespecially the chilling morgue hallucination of corpses
>> rising.
>> ([Jammer's Reviews][4], [Wikipedia][3], [Late to the Game Blog][5])
>>
>> * **Strong Central Concept**
>> Exploring cognitive collapse through the lens of sleep deprivation
>> and alien communication is both inventive and unsettling. It showcases
>> TNGââ¬â¢s ability to play with horror tropes within its sci-fi
>> framework.
>> ([Late to the Game Blog][5], [Wikipedia][3])
>>
>> ---
>>
>> ## Weaknesses
>>
>> * **Unconvincing Dream Sequences**
>> Many critics found Troiââ¬â¢s dream visualsââ¬âflashing through green
>> voids while calling out ââ¬Åwhere are you?ââ¬Ã¢â¬âvisually and
>> emotionally underwhelming, bordering on silly.
>> ([Jammer's Reviews][4], [Den of Geek][1], [Thoughts From the Mountain Top][2])
>>
>> * **Narrative Gaps and Pacing Issues**
>> The resolutionââ¬âneeding hydrogen to force an escapeââ¬âfelt
>> contrived to some. Plus, the episode's pacing dragged, often feeling
>> stretched by filler rather than focused tension.
>> ([Jammer's Reviews][4], [Thoughts From the Mountain Top][2], [Den of Geek][1])
>>
>> ---
>>
>> ## Reception & Rankings
>>
>> * **Positive Notes on Horror Impact**
>> Den of Geek notes its disturbing imageryââ¬âparticularly from the
>> morgue sceneââ¬âand ranks it among Trekââ¬â¢s more frightening episodes.
>> ([Wikipedia][3], [Den of Geek][1])
>>
>> * **Mixed Critical Consensus**
>> On one hand, *The A.V. Club* praises the episodeââ¬â¢s ambition in
>> fulfilling sci-fi expectations, even while noting it doesnââ¬â¢t offer a
>> grand finale twist.
>> ([Wikipedia][3])
>> On the other, some rankings place it among the weaker TNG episodes,
>> pointing to its uneven execution.
>> ([Wikipedia][3])
>>
>> * **Fan Commentary Reflects Division**
>> Fans are torn: some find it a creepy and memorable horror outing,
>> while others criticize the dream sequences and lack of narrative
>> finesse.
>> ([Jammer's Reviews][4], [IMDb][6], [Late to the Game Blog][5])
>>
>> ---
>>
>> ## Final Rating: **7 / 10**
>>
>> **Verdict:** *Night Terrors* is a bold, atmospheric experiment for
>> *TNG*, doubling down on sleeper horror within a Star Trek context. Its
>> strengths lie in unsettling visuals and psychological dreadââ¬âuncommon
>> for the series. However, the undercooked dream imagery and narrative
>> thinness dilute its effectiveness. At its best, it's a creepy
>> standout; at its weakest, itââ¬â¢s a drawn-out oddity.
>>
>
> Interesting, using a llm to review a 30+ year old episode, an era where
> shows weren't serialized like they are today.
>
> how do you develop lore for a 40 minute episode?
>
>
See âDataloreâ
--
The last thing I want to do is hurt you, but it is still on my list.